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	<title>out &#62;&#62; m_Conscientia; &#187; id</title>
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	<description>a multidimensional braindump</description>
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		<title>Rage Trailer</title>
		<link>http://blog.hypercomplex.co.uk/index.php/2009/08/rage-trailer/</link>
		<comments>http://blog.hypercomplex.co.uk/index.php/2009/08/rage-trailer/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 23:18:37 +0000</pubDate>
		<dc:creator>Alex Peck</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[megatexture]]></category>

		<guid isPermaLink="false">http://blog.hypercomplex.co.uk/?p=342</guid>
		<description><![CDATA[Although the environments are better realised than the characters, the character design is top notch. I think that&#8217;s the main disadvantage of using baked in light maps for the environment while the characters use a different shading algorithm for their dynamic shadows. Somehow it looks like the characters have been superimposed over their world. I [...]]]></description>
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<p>Although the environments are better realised than the characters, the character design is top notch. I think that&#8217;s the main disadvantage of using baked in light maps for the environment while the characters use a different shading algorithm for their dynamic shadows. Somehow it looks like the characters have been superimposed over their world.</p>
<p>I look forward to seeing it in action nevertheless.</p>
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